![]() ![]() Removing “GeForce GTX TITAN” from the “raytracer_supported_cards.txt” file resolves the error message, however, this obviously renders the Titan useless for any ray-traced GPU acceleration within After Effects. Mylenium discusses the error in detail here: I’ve modified the “raytracer_supported_cards.txt” file for After Effects CS 6 (11.0.2) to include the “GeForce GTX TITAN.” However, After Effects reports the following error when starting up:Īfter Effects error: Ray-traced 3D: Initial shader compile failed (5070 :: 0) ![]() GTX Titan Superclocked now running in OS X 10.8.3 using the latest NVIDIA Web Driver (313.01.01f03) and CUDA Driver Version 5.0.59.
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